If no Sims in the world fulfill the requirements (e.g. The new clubs will be populated with random Sims who meet the club's requirements. You won't get a prompt after inputting it into the console, but it will be there in the club list. Replace with one of the following: AlienClub ArtClub BearClub BookClub ChessClub Comed圜lub Cosplay FishingClub GamingClub LogicClub Mixolog圜lub MusicClub RichClubįor example, clubs.create_club_from_seed LogicClub creates the 'Covalent Bonds' club. Just type the following command in the console: clubs.create_club_from_seed However it's possible to generate these clubs manually while retaining the original default clubs, so you can have all the Maxis-made clubs at once if you want. They automatically come with their own requirements, club and banned activities, and pre-unlocked club perks, just like all of the default clubs. These are different from the default clubs, based around different hobbies and cliques. There's a number of hidden pre-made club templates that are normally only generated when less than 11 clubs are in the game. I posted this on MTS, but thought I'd share it here too for anyone interested.